Which of the circuitry products did you like the most? How might you use this in your space?
Products/Project Explored
Products/Project Explored
- Create your own Paper Circuits
- Create your own Sewn Circuits
- SNAP Circuits (Various Kits)
- Squishy Circuits
- Teknikio: Activating Origami Set
- Teknikio: Fabtronic Sewing Set
- Teknikio: Sparking Sense Sewing Set
- Tinkercrate - Paper Circuits
- Tinkercrate - Sewn Circuits
- Sparkle Labs - Discover Electronics
- Sparkle Labs - Lunar Lander
I enjoyed working with snap circuits. For the students in my building (K-4), this would be very appropriate, easy to follow, and well made. Students have so little exposure to circuitry and electricity, so this is a fun, hands-on exploration that I think students will enjoy.
ReplyDeleteI liked the Snap Circuits Green kit. It ties in with the electronic/circuitry unit of 3rd grade, and also with green initiatives. We have Snap Circuit kits, this would be a nice addition. Some of our literacy and character development initiatives are around green initiatives. I would share this out as a library center, or an option with the entire 3rd grade as we explore different types of energy.
ReplyDeleteOK... I switched comments so this comment refers to the "playground" portion of the class --- I really liked the Lego machines! My students will love these and they are reasonably priced.
ReplyDeleteSquishy Circuits Deluxe Kit is the circuitry kit that caught my eye. I'm hoping to combine book talk discussion with students choosing an image/item/icon from the book and design it and then make it light up.
ReplyDeleteI have other ideas and kits that I'd like to use, however, I'm limited to one. :)
Definitely the snap circuits!! So many different ones to choose from. My Ss already enjoy using snaps, but the lights, arcade, and 3D options would up the ante! FUN!!
ReplyDeleteI enjoyed the Snap Circuits. I have the Snap Circuit Jr. set and I was happy to explore the larger sets. My students love the Jr. set but are ready for something more challenging. The larger sets would be a great addition to my makerspace centers.
ReplyDeleteCircuit Maze is a single- or multi-user game that uses electronic components that are in cube shapes and that snap into place in the base. The game has hundreds of card challenges at different levels, beginner, intermediate and advanced. The solution to each challenge is on the back if you can't figure out the solution. I thought this game was very fun, challenging, and educational. Students love challenges and this could be used in a fast-paced way for competitive students or in a slow, methodical way for students who prefer that pace. The numerous challenge cards lend longevity to the game. While students could get stuck by not placing the parts in the correct direction, etc., with some instruction from the teacher students can learn a lot about electronic components without having to fiddle with tiny little pieces or worry about sparking electronic components. In conclusion, this makerspace activity is flexible to different students and different situations and challenges students at many different levels to learn about electronics.
ReplyDeleteI enjoyed exploring the Paper Circuits Robot station. I could see using this with my all of my students in grades 2-6. It was a fun way to experiment with different ways that the circuit could work with the symbols chart. The challenge of knowing that we needed a switch and not knowing which tool to use was a great way to collaborate with other educators at the table. It would be an interesting challenge to give to small groups of students to see how they tinker and play with the supplies on the table.
ReplyDeleteThe above post was written by Anne Marie Dunn
DeleteI like Squishy Circuits because it was easy and a good way to start out using circuits.
ReplyDeleteI absolutely loved the Snap Circuits and the ability to use them for so many age groups!
ReplyDeleteThey are all easily used together for differentiated ease of use and learning styles.
I really enjoyed the Tinkercrate - Sewn Circuits and the Circuit Maze. Both of these seem age appropriate for older students. I would allow the students time to explore the kit and choose which level of challenge card is right for them.
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